Knowledge Distillation & Fine-Tuning
Optimizing Model Performance & Cost
Technical Implementation
Live Local Models (Ollama)
Currently running on local RTX 4070 Super GPU:
- rune-ai-v1:latest (4.4 GB) — Production multi-agent orchestrator, trained on RUNE HQ conventions
- claude-jr:latest (4.4 GB) — Specialized domain agent distilled from premium models
- mistral:7b (4.4 GB) — Base model for fine-tuning experiments
Teacher-Student Architecture
Systematic knowledge transfer from large models to optimized edge deployments.
- Temperature-Scaled Learning: High-temperature teacher outputs provide probabilistic guidance for student training
- Synthetic Data Generation: Teacher model produces high-quality training examples for student fine-tuning
- Cross-Entropy Minimization: Students learn to mimic teacher distribution, not ground truth directly
- Multi-Task Learning: Single student handles classification, reasoning, and generation simultaneously
Fine-Tuning Pipeline
Domain-specific adaptation ensuring models understand jewelry terminology, grading standards, and asset valuation nuances.
- Custom Tokenizer: Adds specialized tokens for gemstone types, certifications, market conditions
- Prompt Engineering: Systematic in-context learning templates for consistent outputs
- Quality Metrics: Automated evaluation against human-expert annotations
- Version Control: Git-tracked model snapshots enabling rollback to proven versions
Deployment Optimization
Techniques for reducing inference latency while maintaining accuracy across production endpoints.
- Quantization: 8-bit precision enables 4x memory reduction; negligible accuracy loss
- Model Pruning: Remove redundant parameters to achieve 70% size reduction
- Batch Inference: Process 1000+ asset valuations per call for throughput optimization
- Hardware Acceleration: GPU caching and TensorRT optimization for sub-100ms latency
Training Data Architecture
Real training curriculum extracted from premium model outputs (Opus 4.5, GPT-5.1, Sonnet 4.5):
Multi-Model Synthesis
- Claude Opus 4.5: Architectural philosophy, game state management, system design patterns
- GPT-5.1 Codex: Production-grade code quality, component libraries, scalable React patterns
- Claude Sonnet 4.5: Performance optimization, real-time game loops, memory profiling
Training Curriculum Structure
- GameState Management: Centralized state objects, hub-and-spoke architecture, no circular dependencies
- Game Loop Pattern: Fixed timestep physics (60 FPS), variable rendering, deltaTime in seconds not milliseconds
- Anti-Patterns: No ES6 classes for game state, no prop drilling, no scattered configuration values
- System Architecture: Independent modules that read/write GameState directly, init in dependency order
See It Live
BURNRATE Dashboard
Real-time financial tracking with AI-powered projections. See model inference costs and optimization metrics.
OPEN DASHBOARD →CMD_SCHOOL
Interactive terminal training with AI command processing. Learn model integration patterns.
LAUNCH TERMINAL →Vertex AI Docs
Official Google Cloud documentation for fine-tuning and distillation workflows.
READ DOCS →Research Hub
Explore all research areas and live demonstrations across the RUNE platform.
VIEW ALL →